DX11 UNGLUE LIMB

Detaches the given limb from whatever entity (camera / limb / limb) it was previously attached to.
You have to do this if deleting the entity that the limb was attached to; an entity will not be properly deleted until all attachments to it have been removed.
If the limb in question isn't attached ("glued") to any other entity, this function will do nothing.

  Syntax
DX11 UNGLUE LIMB limb
  Parameters
limb
Dword
The limb to detach from whatever it was previously attached ("glued") to.

  Returns

This function does not return a value.

  See also

LIMB Functions Menu
DX11 Function Categories